Environment Design for Games and Film Vol 1 & 2 by James Paick

Concept Design Workshop - Environment Design for Games and Film Vol 1 & 2 by James Paick
JAMES PAICK has worked for many of today’s top entertainment companies for clients such as Naughty Dog, NCsoft, Trion, Sony Computer Entertainment America, Liquid Entertainment, EA, Sucker Punch Studios, and Turbine Studios. His past projects include PREY 2, RIFT, TRON: Evolution, inFAMOUS, Uncharted 2: Among Thieves and Rise of the Argonauts
Concept Design Workshop is pleased to present James Paick: Environment Design for Games and Film. Vol 1. In this lecture James will share with you topics that include: composition, value studies, thumbnails, industry pipelines and workflow, color theory,colour palettes and idea generation. In this lecture you will have the unique opportunity to watch James discuss many principles and topics that concept artist’s need to learn and master to take their work to next level.
Vol 1 :
Design fundamentals and principles.
Value Studies.
Thumbnails
Color Techniques.
Composition.
Color palettes.
Idea generation.
Value Studies.
Daily workflow pipelines.
Vol 2:
Composition.
Value Studies.
Shape design.
Color theory.
Perspective.
Incorporating photos within your painting.
Creating depth.
Color Palettes
idea generation
Mech Design.
Redering techniques.
Daily workflow pipelines.
Website:
http://www.conceptdesignworkshop.com/james-paick-vol1
http://www.conceptdesignworkshop.com/james-paick-vol2
Link Download:
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Tags: Environment Design, Games, Film, James Paick
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