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  • 27 October 2014, 01:52
  • CGWorkshops: Environment Modelling for Games


    CGWorkshops: Environment Modelling for Games
    CGSociety - Environment Modelling for Games | 18.6 GB

    David Baldwin has spent the last few years designing playable environments for titles like the Uncharted franchise at Naughty Dog.
    Author mata00 Views 13

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  • 06 October 2014, 12:54
  • CGWorkshops: VEX In Houdini with Shawn Lipowski



    CGSOCIETY – VEX in Houdini with Shawn Lipowski | 4.1 GB

    Shawn Lipowski currently works for Psyop in New York as a FX Artist having just completed a seven year term working through the ranks at Look Effects in New York to become a Senior TD. So spend eight weeks exploring the fastest, most powerful programming language to ever be embedded in 3D software: VEX. Its the multi-threaded code at the core of Houdinis unparalleled procedural visual effects workflow and, much like XSIs brilliant ICE workflow, the code can be generated visually via a node graph.
    Author mata00 Views 14

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